/* ----------------------------------------------------------------------
 *	Shadow Quest
 *	Copyright (C) 2009 Prageeth Silva <prageeth@thenewcoders.com>
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *  ----------------------------------------------------------------------
 */

package sq;

public class SoundSettings
{
	
	private boolean playSounds, bgMusic, soundFX;
    
	private float bgMusicVol, soundFXVol;
    
    public SoundSettings()
    {
    	this.setPlayingSounds(true);
    	this.setBackgroundMusic(true);
    	this.setSoundFX(true);
    	this.setBackgroundMusicVolume(1f);
    	this.setSoundFXVolume(1f);
    }

	public boolean isPlayingSounds()
	{
		return this.playSounds;
	}

	public void setPlayingSounds(boolean playSounds) 
	{
		this.playSounds = playSounds;
	}

	public boolean isBackgroundMusic()
	{
		return this.bgMusic;
	}

	public void setBackgroundMusic(boolean bgMusic) 
	{
		this.bgMusic = bgMusic;
	}

	public boolean isSoundFX()
	{
		return this.soundFX;
	}

	public void setSoundFX(boolean soundFX)
	{
		this.soundFX = soundFX;
	}

	public float getBackgroundMusicVolume()
	{
		return this.bgMusicVol;
	}

	public void setBackgroundMusicVolume(float bgMusicVol)
	{
		this.bgMusicVol = bgMusicVol;
	}

	public float getSoundFXVolume() 
	{
		return this.soundFXVol;
	}

	public void setSoundFXVolume(float soundFXVol)
	{
		this.soundFXVol = soundFXVol;
	} 

}
